punched_hitler: ([tlv][au] gryphon face :D)
[SPAM: THURSDAY & FRIDAY; Aslan's Camp]

[Steve the gryphon is feeling a little antsy; he's never been good at sitting around, and maybe tends to find trouble more often than it finds him. It's both a good and a bad thing, for a scout, but he's hoping that will all be over, soon - that all of them can go home, can stop fighting for what should simply be their home and the way things should be.

But until that's true, he'll give this fight his all.

He can be seen around Aslan's camp, sometimes on the ground, sometimes in the skies, but he'll have time for any creature (or Son of Adam or Daughter of Eve) that wants it, without question.]


[SPAM: EARLY SATURDAY MORNING; White Witch's Camp]

[Steve has decided that they've waited long enough. His impatience has gotten the best of him, and he's decided that the best thing to do is to end this. He's not comfortable waiting any longer. He can do this. He has the element of surprise, and the strength and speed, he believes, to pull this off.

Early one morning, so early that it's practically still late, he soars high over the White Witch's camp - then dives for cover in the darkness, slinking around the edges of the camp silently, wings tucked close to his body, looking for a single tent, and a single person to strike.]


[ooc: Anyone in any camp can run into him on Saturday morning, but he will eventually make it to Syljadis be turned to stone for his efforts, oops!]
punched_hitler: [tws] (pic#8007348)
[SPAM 1: Day 3]
[Steve has been sweeping the ship - both with Bucky and without him - for three days now. They've worked their way back and forth through the levels (not without some scrapes and some near-misses), but Bucky's left to deal with Mason and Steve's got a hunch that if they haven't found this guy by now, he might be someplace they're not looking. Like on deck or above. So he's working his way up to the deck and the wardens-only levels above it, heading toward the +1 level first. He's cautious - based on what he's seen on the rest of the Barge, anything could come from anywhere. He's in full uniform and his shield is out and ready to smash anything - or anyone - that looks unfriendly. But he's also not above bringing some backup, if he runs into anyone that wants to join him - and still has their sanity.]


[AUDIO: Day 3]
This is Captain Rogers. The Joker has been detained - we're currently on the wardens-only level above the deck, near the labs. I could use some... assistance. Or at least some advice. This guy is completely bughouse. [And look, it kind of wears on you.]


[SPAM 2: Day 3/4]
[After the Joker has been apprehended, Steve's got him secured - and under a watchful eye. He's not sure what to expect - either from this guy, or from anyone who might want a piece of him. Steve would prefer to keep him alive - he believes the Joker must have the key to restoring the Barge, and how are they going to do that if the guy's dead? Sure, he'll come back, but that will take time. So if you want to come talk to the Joker, go ahead! If you want to hurt him, go ahead - but you might have to get through a super soldier to do it.]

[OOC: So the basic plan is that Steve will capture the Joker alive, detain him somewhere in the lab area, and shenanigans can ensue from there. If you want your character to be a part of the capture, feel free to jump on into that spam thread! It does not need to be a solo operation. There will also be a spam for people who want a word/piece of the Joker after his capture, though Steve will be trying to keep the captive alive. (Not necessarily unharmed?) Obviously, if you really want your character to do something, we'll make it happen~ Also feel free to threadjack/whatever you like anywhere up in here! Just let me/others know which spam you're replying to, and we'll go from there!

EDIT: There will be an actual capture thread here! ]